Character blocking position determined automatically, but additional simulation of hands deviation in ball contact
moment can be controlled by click on enemy team side or your team side.
Visually there is no difference in animation of blocking, but internally result of ball contact hands
checking, can
be different, depending of
click.
To execute blocking forward, without deviation, click on enemy side, close to court center along Y axis.
To execute blocking with displacement along Y axis, click on enemy side, close to court corner, to prefered
direction of blocking.
To execute blocking with displacement both hands each in opposite direction, how it used in real game
sometimes,
when blocking executed close to net center, click on your team side, close to court center along Y axis.
To move back in defense, and not execute blocking, click on your team side, close to court corner, to
prefered
defense move direction.
Click should be executed, after enemy team character execute toss, and your team character come to blocking
position.
To increase gameplay attractiveness, blocking calculated by rules of classical volleyball, and after
blocking team have three touches to continue play point.