All user actions enough single click to be executed.
    
Click to court area and out area around court is active court area designed to play match.
    
Click on upper screen area will activate/deactivate the modal popup match menu in time of match.
    
When match menu displayed, court area is locked to any gameplay actions, but available controls for
    music(left
    buttons group) and sfx(right buttons group).
    Also displayed bars with condition of user team characters skill values, some info board, and "exit" button
    to go back to
    global
    menu.
    
Character condition (showed in skill bars values) can change some actions results. F.e. punch power or
    running speed. To use skills properly you can control skills using game menu. x6 economy strategy variants allow
    decrease the price of actions for characters as your team characters gender and personal preference (what gender
    your character like). All genders opportunity designed with comparable schemes of interaction, no one gender is
    absolutely better than other.
    
Ball deviation most of actions depends of ball position in touch moment. This means little bit earlier or
    later
    click can change expected ball target, or bouncing trajectory as the character behavior too, but to a lesser extent.
    
Center court area along Y axis have size 4m, two meters up and down from court center line along Y axis.
    
Size of each court side is 8x8 meters square. Out size around court is 3m.