User actions
All user actions enough single click to be executed.

Click to court area and out area around court is active court area designed to play match.

Click on upper screen area will activate/deactivate the modal popup match menu in time of match.

When match menu displayed, court area is locked to any gameplay actions, but available controls for music(left buttons group) and sfx(right buttons group). Also displayed bars with condition of user team characters skill values, some info board, and "exit" button to go back to global menu.

Character condition (showed in skill bars values) can change some actions results. F.e. punch power or running speed. To use skills properly you can control skills using game menu. x6 economy strategy variants allow decrease the price of actions for characters as your team characters gender and personal preference (what gender your character like). All genders opportunity designed with comparable schemes of interaction, no one gender is absolutely better than other.

Ball deviation most of actions depends of ball position in touch moment. This means little bit earlier or later click can change expected ball target, or bouncing trajectory as the character behavior too, but to a lesser extent.

Center court area along Y axis have size 4m, two meters up and down from court center line along Y axis.

Size of each court side is 8x8 meters square. Out size around court is 3m.