Detected lags
  1. before android - when android device locked manually and unlocked, in time of match, there is lags often, ball freezing or characters disappear. That fix it, out in menu and start match again.
  2. before general - some vibrations and sliding when action time not enough long, for comfort switching.
  3. before general - detected AI digging and fail with defense, after later user blocking, when ball sound play "bang" , but trajectory not changed.
  4. before general - once crush first time "training 1 move → item" pressed, or "story → choose level". After second and later app starts, all ok. This detected only with obfuscated version.
  5. before general - detected digging and no toss from AI side, after : player → blocking prepare → move to defense → success defense → then AI confused and vibrate (once detected).
  6. before general - detected in manual mode, player move on place after partner good defense, and ball fall to ground. After wrong(early) touch before serve beginned, when partner execute defense, but player action was executed too by user touch screen.
  7. before general - detected animation vibration, in side change flow.
  8. before android - different cpu speed can produce different deviation of AI behavior, up to "super skill" for serve(slow cpu case), when AI several times in a row execute: serve → net → enemy side → very hard to defense.
  9. 2020-10-22 general - after point completed using complex condition "punch in court area → ball crosses the net in out area include case of touch the antenna" the menu indicator show "atak | ground > in" which can be percepted as attacker win point, but point calculated correct way.
  10. 2020-10-22 general - after point completed using complex condition "blocking → ball touch net → ball touch ground between blocker and net area, close to net columns and out" ball can be hidden behind net column, because there is no separated syntax for ball+column collision. Ball+net collision realized. The next point starts in the usual way.
  11. 2020-11-20 general - once detected, along three months testing(if anyone else detect this, please report, and it will prevented using precalculated little displacement of ball, before bouncing back to attacker side, after weak punch). Really unexpected behavior. After agressive blocking → ball touch net → ball bounce under block to blocker side → second character of team come to ball and disappear. To fix it user need return to menu and start match again.
  12. 2021-01-17 general - ball rebound of tired character block sometimes looks rougher than expected, which looks like very rare case real gameplay, when real player confused in self hands and ball 🥴.
  13. 2021-03-07 general - choose language flag → wait loading menu → click "FLAG" button → choose language flag again → click "STORY" button → choose enemy team → click "PLAY" button → game crushed.
  14. 2021-04-27 general - first time match executed after game started, info panel displayed M0 match music number, independant of match. To fix this, return back into menu and start match again, after this displayed real match music number.