AI attack target can be controlled using next variants from scheme:
Green 2 is your team partner AI, controlled using scheme above. Blue 1 is blocker, blue 2 is defender.
From up to down, the right area variants means:
- attack to out area. This way allow execute blockout, if blocking contact coordinates enough close to contact
the ball, or miss blocking and just punch to out. No guarantee you always win or loose point, which is correct.
- attack to court corner of line direction.
- attack to defender position.
- attack near defender position, with some deviation in direction which have more free distance along Y axis.
- attack to court diagonal corner.
AI attack type can be controlled using percentage slider, under scheme:
from 0% - attack always from ground, to 100% - attack always in jump.
AI attack style can be controlled using percentage slider under scheme:
from 0% - attack always slow(soft in jump, or high from ground), to 100% - attack always fast(strong as possible
in jump, or normal from ground).